harmony 鸿蒙WebGL

  • 2022-08-09
  • 浏览 (478)

WebGL

The WebGL module provides the graphics drawing capability, such as processing the graphics position and color.

This module provides WebGL APIs that correspond to the OpenGL ES 2.0 feature set. For more information, see WebGL™.

NOTE

The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version.

WebGL complies with the OpenGL protocol and does not support multi-thread calling.

This module can be used only in the JavaScript-compatible web-like development paradigm.

Invoking Method

Create a <canvas> component in the HML file. The following is an example:

<!--xxx.hml-->
<div class="container">
    <canvas ref="canvas1" style="width : 400px; height : 200px; background-color : lightyellow;"></canvas>
    <button class="btn-button" onclick="BtnDraw2D">BtnDraw2D</button>
</div>

Obtain the <canvas> component instance in the JS file. The following is an example:

// Obtain the <canvas> component instance.
const el = this.$refs.canvas1;
// Obtain the WebGL context from the <canvas> component instance.
const gl = el.getContext('webgl');
// Call the WebGL API.
gl.clearColor(0.0, 0.0, 0.0, 1.0);

Type

System capability: SystemCapability.Graphic.Graphic2D.WebGL

Table 1 Type

Name Type
GLenum number
GLboolean boolean
GLbitfield number
GLbyte number
GLshort number
GLint number
GLsizei number
GLintptr number
GLsizeiptr number
GLubyte number
GLushort number
GLuint number
GLfloat number
GLclampf number
TexImageSource ImageData
Float32List array
Int32List array
WebGLPowerPreference string

APIs

System capability: SystemCapability.Graphic.Graphic2D.WebGL

Table 2 APIs

Name
WebGLContextAttributes
WebGLBuffer
WebGLFrameBuffer
WebGLProgram
WebGLRenderbuffer
WebGLShader
WebGLTexture
WebGLUniformLocation
WebGLActiveInfo
WebGLShaderPrecisionFormat
WebGLRenderingContextBase
WebGLRenderingContextOverloads

WebGLContextAttributes

WebGLContextAttributes

Name Type Mandatory
alpha boolean No
depth boolean No
stencil boolean No
antialias boolean No
premultipliedAlpha boolean No
preserveDrawingBuffer boolean No
powerPreference WebGLPowerPreference No
failIfMajorPerformanceCaveat boolean No
desynchronized boolean No

WebGLActiveInfo

WebGLActiveInfo

Name Type Mandatory
size GLint Yes
type GLenum Yes
name string Yes

WebGLShaderPrecisionFormat

WebGLShaderPrecisionFormat

Name Type Mandatory
rangeMin GLint Yes
rangeMax GLint Yes
precision GLint Yes

WebGLRenderingContextBase

WebGLRenderingContextBase

Attributes

Name Type Mandatory
DEPTH_BUFFER_BIT GLenum Yes
STENCIL_BUFFER_BIT GLenum Yes
COLOR_BUFFER_BIT GLenum Yes
POINTS GLenum Yes
LINES GLenum Yes
LINE_LOOP GLenum Yes
LINE_STRIP GLenum Yes
TRIANGLES GLenum Yes
TRIANGLE_STRIP GLenum Yes
TRIANGLE_FAN GLenum Yes
ZERO GLenum Yes
ONE GLenum Yes
SRC_COLOR GLenum Yes
ONE_MINUS_SRC_COLOR GLenum Yes
SRC_ALPHA GLenum Yes
ONE_MINUS_SRC_ALPHA GLenum Yes
DST_ALPHA GLenum Yes
ONE_MINUS_DST_ALPHA GLenum Yes
DST_COLOR GLenum Yes
ONE_MINUS_DST_COLOR GLenum Yes
SRC_ALPHA_SATURATE GLenum Yes
FUNC_ADD GLenum Yes
BLEND_EQUATION GLenum Yes
BLEND_EQUATION_RGB GLenum Yes
BLEND_EQUATION_ALPHA GLenum Yes
FUNC_SUBTRACT GLenum Yes
FUNC_REVERSE_SUBTRACT GLenum Yes
BLEND_DST_RGB GLenum Yes
BLEND_SRC_RGB GLenum Yes
BLEND_DST_ALPHA GLenum Yes
BLEND_SRC_ALPHA GLenum Yes
CONSTANT_COLOR GLenum Yes
ONE_MINUS_CONSTANT_COLOR GLenum Yes
CONSTANT_ALPHA GLenum Yes
ONE_MINUS_CONSTANT_ALPHA GLenum Yes
BLEND_COLOR GLenum Yes
ARRAY_BUFFER GLenum Yes
ELEMENT_ARRAY_BUFFER GLenum Yes
ARRAY_BUFFER_BINDING GLenum Yes
ELEMENT_ARRAY_BUFFER_BINDING GLenum Yes
STREAM_DRAW GLenum Yes
STATIC_DRAW GLenum Yes
DYNAMIC_DRAW GLenum Yes
BUFFER_SIZE GLenum Yes
BUFFER_USAGE GLenum Yes
CURRENT_VERTEX_ATTRIB GLenum Yes
FRONT GLenum Yes
BACK GLenum Yes
FRONT_AND_BACK GLenum Yes
CULL_FACE GLenum Yes
BLEND GLenum Yes
DITHER GLenum Yes
STENCIL_TEST GLenum Yes
DEPTH_TEST GLenum Yes
SCISSOR_TEST GLenum Yes
POLYGON_OFFSET_FILL GLenum Yes
SAMPLE_ALPHA_TO_COVERAGE GLenum Yes
SAMPLE_COVERAGE GLenum Yes
NO_ERROR GLenum Yes
INVALID_ENUM GLenum Yes
INVALID_VALUE GLenum Yes
INVALID_OPERATION GLenum Yes
OUT_OF_MEMORY GLenum Yes
CW GLenum Yes
CCW GLenum Yes
LINE_WIDTH GLenum Yes
ALIASED_POINT_SIZE_RANGE GLenum Yes
ALIASED_LINE_WIDTH_RANGE GLenum Yes
CULL_FACE_MODE GLenum Yes
FRONT_FACE GLenum Yes
DEPTH_RANGE GLenum Yes
DEPTH_WRITEMASK GLenum Yes
DEPTH_CLEAR_VALUE GLenum Yes
DEPTH_FUNC GLenum Yes
STENCIL_CLEAR_VALUE GLenum Yes
STENCIL_FUNC GLenum Yes
STENCIL_FAIL GLenum Yes
STENCIL_PASS_DEPTH_FAIL GLenum Yes
STENCIL_PASS_DEPTH_PASS GLenum Yes
STENCIL_REF GLenum Yes
STENCIL_VALUE_MASK GLenum Yes
STENCIL_WRITEMASK GLenum Yes
STENCIL_BACK_FUNC GLenum Yes
STENCIL_BACK_FAIL GLenum Yes
STENCIL_BACK_PASS_DEPTH_FAIL GLenum Yes
STENCIL_BACK_PASS_DEPTH_PASS GLenum Yes
STENCIL_BACK_REF GLenum Yes
STENCIL_BACK_VALUE_MASK GLenum Yes
STENCIL_BACK_WRITEMASK GLenum Yes
VIEWPORT GLenum Yes
SCISSOR_BOX GLenum Yes
COLOR_CLEAR_VALUE GLenum Yes
COLOR_WRITEMASK GLenum Yes
UNPACK_ALIGNMENT GLenum Yes
PACK_ALIGNMENT GLenum Yes
MAX_TEXTURE_SIZE GLenum Yes
MAX_VIEWPORT_DIMS GLenum Yes
SUBPIXEL_BITS GLenum Yes
RED_BITS GLenum Yes
GREEN_BITS GLenum Yes
BLUE_BITS GLenum Yes
ALPHA_BITS GLenum Yes
DEPTH_BITS GLenum Yes
STENCIL_BITS GLenum Yes
POLYGON_OFFSET_UNITS GLenum Yes
POLYGON_OFFSET_FACTOR GLenum Yes
TEXTURE_BINDING_2D GLenum Yes
SAMPLE_BUFFERS GLenum Yes
SAMPLES GLenum Yes
SAMPLE_COVERAGE_VALUE GLenum Yes
SAMPLE_COVERAGE_INVERT GLenum Yes
COMPRESSED_TEXTURE_FORMATS GLenum Yes
DONT_CARE GLenum Yes
FASTEST GLenum Yes
NICEST GLenum Yes
GENERATE_MIPMAP_HINT GLenum Yes
BYTE GLenum Yes
UNSIGNED_BYTE GLenum Yes
SHORT GLenum Yes
UNSIGNED_SHORT GLenum Yes
INT GLenum Yes
UNSIGNED_INT GLenum Yes
FLOAT GLenum Yes
DEPTH_COMPONENT GLenum Yes
ALPHA GLenum Yes
RGB GLenum Yes
RGBA GLenum Yes
LUMINANCE GLenum Yes
LUMINANCE_ALPHA GLenum Yes
UNSIGNED_SHORT_4_4_4_4 GLenum Yes
UNSIGNED_SHORT_5_5_5_1 GLenum Yes
UNSIGNED_SHORT_5_6_5 GLenum Yes
FRAGMENT_SHADER GLenum Yes
VERTEX_SHADER GLenum Yes
MAX_VERTEX_ATTRIBS GLenum Yes
MAX_VERTEX_UNIFORM_VECTORS GLenum Yes
MAX_VARYING_VECTORS GLenum Yes
MAX_COMBINED_TEXTURE_IMAGE_UNITS GLenum Yes
MAX_VERTEX_TEXTURE_IMAGE_UNITS GLenum Yes
MAX_TEXTURE_IMAGE_UNITS GLenum Yes
MAX_FRAGMENT_UNIFORM_VECTORS GLenum Yes
SHADER_TYPE GLenum Yes
DELETE_STATUS GLenum Yes
LINK_STATUS GLenum Yes
VALIDATE_STATUS GLenum Yes
ATTACHED_SHADERS GLenum Yes
ACTIVE_UNIFORMS GLenum Yes
ACTIVE_ATTRIBUTES GLenum Yes
SHADING_LANGUAGE_VERSION GLenum Yes
CURRENT_PROGRAM GLenum Yes
NEVER GLenum Yes
LESS GLenum Yes
EQUAL GLenum Yes
LEQUAL GLenum Yes
GREATER GLenum Yes
NOTEQUAL GLenum Yes
GEQUAL GLenum Yes
ALWAYS GLenum Yes
KEEP GLenum Yes
REPLACE GLenum Yes
INCR GLenum Yes
DECR GLenum Yes
INVERT GLenum Yes
INCR_WRAP GLenum Yes
DECR_WRAP GLenum Yes
VENDOR GLenum Yes
RENDERER GLenum Yes
VERSION GLenum Yes
NEAREST GLenum Yes
LINEAR GLenum Yes
NEAREST_MIPMAP_NEAREST GLenum Yes
LINEAR_MIPMAP_NEAREST GLenum Yes
NEAREST_MIPMAP_LINEAR GLenum Yes
LINEAR_MIPMAP_LINEAR GLenum Yes
TEXTURE_MIN_FILTER GLenum Yes
TEXTURE_WRAP_S GLenum Yes
TEXTURE_WRAP_T GLenum Yes
TEXTURE_2D GLenum Yes
TEXTURE GLenum Yes
TEXTURE_CUBE_MAP GLenum Yes
TEXTURE_BINDING_CUBE_MAP GLenum Yes
TEXTURE_CUBE_MAP_POSITIVE_X GLenum Yes
TEXTURE_CUBE_MAP_NEGATIVE_X GLenum Yes
TEXTURE_CUBE_MAP_POSITIVE_Y GLenum Yes
TEXTURE_CUBE_MAP_NEGATIVE_Y GLenum Yes
TEXTURE_CUBE_MAP_POSITIVE_Z GLenum Yes
TEXTURE_CUBE_MAP_NEGATIVE_Z GLenum Yes
MAX_CUBE_MAP_TEXTURE_SIZE GLenum Yes
TEXTURE0 GLenum Yes
TEXTURE1 GLenum Yes
TEXTURE2 GLenum Yes
TEXTURE3 GLenum Yes
TEXTURE4 GLenum Yes
TEXTURE5 GLenum Yes
TEXTURE6 GLenum Yes
TEXTURE7 GLenum Yes
TEXTURE8 GLenum Yes
TEXTURE9 GLenum Yes
TEXTURE10 GLenum Yes
TEXTURE11 GLenum Yes
TEXTURE12 GLenum Yes
TEXTURE13 GLenum Yes
TEXTURE14 GLenum Yes
TEXTURE15 GLenum Yes
TEXTURE16 GLenum Yes
TEXTURE17 GLenum Yes
TEXTURE18 GLenum Yes
TEXTURE19 GLenum Yes
TEXTURE20 GLenum Yes
TEXTURE21 GLenum Yes
TEXTURE22 GLenum Yes
TEXTURE23 GLenum Yes
TEXTURE24 GLenum Yes
TEXTURE25 GLenum Yes
TEXTURE26 GLenum Yes
TEXTURE27 GLenum Yes
TEXTURE28 GLenum Yes
TEXTURE29 GLenum Yes
TEXTURE30 GLenum Yes
TEXTURE31 GLenum Yes
ACTIVE_TEXTURE GLenum Yes
REPEAT GLenum Yes
CLAMP_TO_EDGE GLenum Yes
MIRRORED_REPEAT GLenum Yes
FLOAT_VEC2 GLenum Yes
FLOAT_VEC3 GLenum Yes
FLOAT_VEC4 GLenum Yes
INT_VEC2 GLenum Yes
INT_VEC3 GLenum Yes
INT_VEC4 GLenum Yes
BOOL GLenum Yes
BOOL_VEC2 GLenum Yes
BOOL_VEC3 GLenum Yes
BOOL_VEC4 GLenum Yes
FLOAT_MAT2 GLenum Yes
FLOAT_MAT3 GLenum Yes
FLOAT_MAT4 GLenum Yes
SAMPLER_2D GLenum Yes
SAMPLER_CUBE GLenum Yes
VERTEX_ATTRIB_ARRAY_ENABLED GLenum Yes
VERTEX_ATTRIB_ARRAY_SIZE GLenum Yes
VERTEX_ATTRIB_ARRAY_STRIDE GLenum Yes
VERTEX_ATTRIB_ARRAY_TYPE GLenum Yes
VERTEX_ATTRIB_ARRAY_NORMALIZED GLenum Yes
VERTEX_ATTRIB_ARRAY_POINTER GLenum Yes
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING GLenum Yes
IMPLEMENTATION_COLOR_READ_TYPE GLenum Yes
IMPLEMENTATION_COLOR_READ_FORMAT GLenum Yes
COMPILE_STATUS GLenum Yes
LOW_FLOAT GLenum Yes
MEDIUM_FLOAT GLenum Yes
HIGH_FLOAT GLenum Yes
LOW_INT GLenum Yes
MEDIUM_INT GLenum Yes
HIGH_INT GLenum Yes
FRAMEBUFFER GLenum Yes
RENDERBUFFER GLenum Yes
RGBA4 GLenum Yes
RGB5_A1 GLenum Yes
RGB565 GLenum Yes
DEPTH_COMPONENT16 GLenum Yes
STENCIL_INDEX8 GLenum Yes
DEPTH_STENCIL GLenum Yes
RENDERBUFFER_WIDTH GLenum Yes
RENDERBUFFER_HEIGHT GLenum Yes
RENDERBUFFER_INTERNAL_FORMAT GLenum Yes
RENDERBUFFER_RED_SIZE GLenum Yes
RENDERBUFFER_GREEN_SIZE GLenum Yes
RENDERBUFFER_BLUE_SIZE GLenum Yes
RENDERBUFFER_ALPHA_SIZE GLenum Yes
RENDERBUFFER_DEPTH_SIZE GLenum Yes
RENDERBUFFER_STENCIL_SIZE GLenum Yes
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE GLenum Yes
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL GLenum Yes
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE GLenum Yes
COLOR_ATTACHMENT0 GLenum Yes
DEPTH_ATTACHMENT GLenum Yes
STENCIL_ATTACHMENT GLenum Yes
DEPTH_STENCIL_ATTACHMENT GLenum Yes
NONE GLenum Yes
FRAMEBUFFER_COMPLETE GLenum Yes
FRAMEBUFFER_INCOMPLETE_ATTACHMENT GLenum Yes
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GLenum Yes
FRAMEBUFFER_INCOMPLETE_DIMENSIONS GLenum Yes
FRAMEBUFFER_UNSUPPORTED GLenum Yes
FRAMEBUFFER_BINDING GLenum Yes
RENDERBUFFER_BINDING GLenum Yes
MAX_RENDERBUFFER_SIZE GLenum Yes
INVALID_FRAMEBUFFER_OPERATION GLenum Yes
UNPACK_FLIP_Y_WEBGL GLenum Yes
UNPACK_PREMULTIPLY_ALPHA_WEBGL GLenum Yes
CONTEXT_LOST_WEBGL GLenum Yes
UNPACK_COLORSPACE_CONVERSION_WEBGL GLenum Yes
BROWSER_DEFAULT_WEBGL GLenum Yes
canvas HTMLCanvasElement |OffscreenCanvas Yes
drawingBufferWidth GLsizei Yes
drawingBufferHeight GLsizei Yes

Methods

Method Return Value Type
getContextAttributes() WebGLContextAttributes |null
isContextLost() boolean
getSupportedExtensions() string[] |null
getExtension(name: string) any
activeTexture(texture: GLenum) void
attachShader(program: WebGLProgram, shader: WebGLShader) void
bindAttribLocation(program: WebGLProgram, index: GLuint, name: string) void
bindBuffer(target: GLenum, buffer: WebGLBuffer |null) void
bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer |null) void
bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer |null) void
bindTexture(target: GLenum, texture: WebGLTexture |null) void
blendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) void
blendEquation(mode: GLenum) void
blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum) void
blendFunc(sfactor: GLenum, dfactor: GLenum) void
blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) void
checkFramebufferStatus(target: GLenum) GLenum
clear(mask: GLbitfield) void
clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) void
clearDepth(depth: GLclampf) void
clearStencil(s: GLint) void
colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean) void
compileShader(shader: WebGLShader) void
copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) void
copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) void
createBuffer() WebGLBuffer |null
createFramebuffer() WebGLFramebuffer |null
createProgram() WebGLProgram |null
createRenderbuffer() WebGLRenderbuffer |null
createShader(type: GLenum) WebGLShader |null
createTexture() WebGLTexture |null
cullFace(mode: GLenum) void
deleteBuffer(buffer: WebGLBuffer |null) void
deleteFramebuffer(framebuffer: WebGLFramebuffer |null) void
deleteProgram(program: WebGLProgram |null) void
deleteRenderbuffer(renderbuffer: WebGLRenderbuffer |null) void
deleteShader(shader: WebGLShader |null) void
deleteTexture(texture: WebGLTexture |null) void
depthFunc(func: GLenum) void
depthMask(flag: GLboolean) void
depthRange(zNear: GLclampf, zFar: GLclampf) void
detachShader(program: WebGLProgram, shader: WebGLShader) void
disable(cap: GLenum) void
disableVertexAttribArray(index: GLuint) void
drawArrays(mode: GLenum, first: GLint, count: GLsizei) void
drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr) void
enable(cap: GLenum) void
enableVertexAttribArray(index: GLuint) void
finish() void
flush() void
framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer |null) void
framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture |null, level: GLint) void
frontFace(mode: GLenum) void
generateMipmap(target: GLenum) void
getActiveAttrib(program: WebGLProgram, index: GLuint) WebGLActiveInfo |null
getActiveUniform(program: WebGLProgram, index: GLuint) WebGLActiveInfo |null
getAttachedShaders(program: WebGLProgram) WebGLShader[] |null
getAttribLocation(program: WebGLProgram, name: string) GLint
getBufferParameter(target: GLenum, pname: GLenum) any
getParameter(pname: GLenum) any
getError() GLenum
getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum) any
getProgramParameter(program: WebGLProgram, pname: GLenum) any
getProgramInfoLog(program: WebGLProgram) string |null
getRenderbufferParameter(target: GLenum, pname: GLenum) any
getShaderParameter(shader: WebGLShader, pname: GLenum) any
getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum) WebGLShaderPrecisionFormat |null
getShaderInfoLog(shader: WebGLShader) string |null
getShaderSource(shader: WebGLShader) string |null
getTexParameter(target: GLenum, pname: GLenum) any
getUniform(program: WebGLProgram, location: WebGLUniformLocation) any
getUniformLocation(program: WebGLProgram, name: string) WebGLUniformLocation |null
getVertexAttrib(index: GLuint, pname: GLenum) any
getVertexAttribOffset(index: GLuint, pname: GLenum) GLintptr
hint(target: GLenum, mode: GLenum) void
isBuffer(buffer: WebGLBuffer |null) GLboolean
isEnabled(cap: GLenum) GLboolean
isFramebuffer(framebuffer: WebGLFramebuffer |null) GLboolean
isProgram(program: WebGLProgram |null) GLboolean
isRenderbuffer(renderbuffer: WebGLRenderbuffer |null) GLboolean
isShader(shader: WebGLShader |null) GLboolean
isTexture(texture: WebGLTexture |null) GLboolean
lineWidth(width: GLfloat) void
linkProgram(program: WebGLProgram) void
pixelStorei(pname: GLenum, param: GLint |GLboolean) void
polygonOffset(factor: GLfloat, units: GLfloat) void
renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei) void
sampleCoverage(value: GLclampf, invert: GLboolean) void
scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) void
shaderSource(shader: WebGLShader, source: string) void
stencilFunc(func: GLenum, ref: GLint, mask: GLuint) void
stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint) void
stencilMask(mask: GLuint) void
stencilMaskSeparate(face: GLenum, mask: GLuint) void
stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum) void
stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum) void
texParameterf(target: GLenum, pname: GLenum, param: GLfloat) void
texParameteri(target: GLenum, pname: GLenum, param: GLint) void
uniform1f(location: WebGLUniformLocation |null, x: GLfloat) void
uniform2f(location: WebGLUniformLocation |null, x: GLfloat, y: GLfloat) void
uniform3f(location: WebGLUniformLocation |null, x: GLfloat, y: GLfloat, z: GLfloat) void
uniform4f(location: WebGLUniformLocation |null, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) void
uniform1i(location: WebGLUniformLocation |null, x: GLint) void
uniform2i(location: WebGLUniformLocation |null, x: GLint, y: GLint) void
uniform3i(location: WebGLUniformLocation |null, x: GLint, y: GLint, z: GLint) void
uniform4i(location: WebGLUniformLocation |null, x: GLint, y: GLint, z: GLint, w: GLint) void
useProgram(program: WebGLProgram |null) void
validateProgram(program: WebGLProgram) void
vertexAttrib1f(index: GLuint, x: GLfloat) void
vertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat) void
vertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) void
vertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) void
vertexAttrib1fv(index: GLuint, values: Float32List) void
vertexAttrib2fv(index: GLuint, values: Float32List) void
vertexAttrib3fv(index: GLuint, values: Float32List) void
vertexAttrib4fv(index: GLuint, values: Float32List) void
vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr) void
viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) void

WebGLRenderingContextOverloads

WebGLRenderingContextOverloads

Method Return Value Type
bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) void
bufferData(target: GLenum, data: BufferSource |null, usage: GLenum) void
bufferSubData(target: GLenum, offset: GLintptr, data: BufferSource) void
compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView) void
compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView) void
readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView |null) void
texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView |null) void
texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) void
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView |null) void
texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) void
uniform1fv(location: WebGLUniformLocation |null, v: Float32List) void
uniform2fv(location: WebGLUniformLocation |null, v: Float32List) void
uniform3fv(location: WebGLUniformLocation |null, v: Float32List) void
uniform4fv(location: WebGLUniformLocation |null, v: Float32List) void
uniform1iv(location: WebGLUniformLocation |null, v: Int32List) void
uniform2iv(location: WebGLUniformLocation |null, v: Int32List) void
uniform3iv(location: WebGLUniformLocation |null, v: Int32List) void
uniform4iv(location: WebGLUniformLocation |null, v: Int32List) void
uniformMatrix2fv(location: WebGLUniformLocation |null, transpose: GLboolean, value: Float32List) void
uniformMatrix3fv(location: WebGLUniformLocation |null, transpose: GLboolean, value: Float32List) void
uniformMatrix4fv(location: WebGLUniformLocation |null, transpose: GLboolean, value: Float32List) void

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