echarts LinePath 源码
echarts LinePath 代码
文件路径:/src/chart/helper/LinePath.ts
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* Line path for bezier and straight line draw
*/
import * as graphic from '../../util/graphic';
import * as vec2 from 'zrender/src/core/vector';
import { PathProps } from 'zrender/src/graphic/Path';
import { ColorString } from '../../util/types';
const straightLineProto = graphic.Line.prototype;
const bezierCurveProto = graphic.BezierCurve.prototype;
class StraightLineShape {
// Start point
x1 = 0;
y1 = 0;
// End point
x2 = 0;
y2 = 0;
percent = 1;
}
class CurveShape extends StraightLineShape {
cpx1: number;
cpy1: number;
}
interface ECLineProps extends PathProps {
shape?: Partial<StraightLineShape | CurveShape>
}
function isStraightLine(shape: StraightLineShape | CurveShape): shape is StraightLineShape {
return isNaN(+(shape as CurveShape).cpx1) || isNaN(+(shape as CurveShape).cpy1);
}
class ECLinePath extends graphic.Path<ECLineProps> {
type = 'ec-line';
shape: StraightLineShape | CurveShape;
constructor(opts?: ECLineProps) {
super(opts);
}
getDefaultStyle() {
return {
stroke: '#000',
fill: null as ColorString
};
}
getDefaultShape() {
return new StraightLineShape();
}
buildPath(ctx: CanvasRenderingContext2D, shape: StraightLineShape | CurveShape) {
if (isStraightLine(shape)) {
straightLineProto.buildPath.call(this, ctx, shape);
}
else {
bezierCurveProto.buildPath.call(this, ctx, shape);
}
}
pointAt(t: number) {
if (isStraightLine(this.shape)) {
return straightLineProto.pointAt.call(this, t);
}
else {
return bezierCurveProto.pointAt.call(this, t);
}
}
tangentAt(t: number) {
const shape = this.shape;
const p = isStraightLine(shape)
? [shape.x2 - shape.x1, shape.y2 - shape.y1]
: bezierCurveProto.tangentAt.call(this, t);
return vec2.normalize(p, p);
}
}
export default ECLinePath;
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