harmony 鸿蒙构建弹窗

  • 2025-06-16
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构建弹窗

使用弹窗控制器显示自定义弹窗,设置其样式和内容。

弹窗接口集合定义在结构体里,命名为ArkUI_NativeDialogAPI_x (x表示版本),用于实现各种弹窗控制。 OH_ArkUI_QueryModuleInterfaceByName用于获取指定类型的Native模块接口集合,可以通过其返回ArkUI_NativeDialogHandle类型的数据调用Native模块中的接口。

创建和销毁弹窗控制器

该方法返回ArkUI_NativeDialogHandle类型的数据。

  ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
      OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
  auto dialogController = dialogAPI->create();
  • 销毁弹窗控制器 当不再需要弹窗操作时,需要主动调用dispose接口销毁弹窗控制器对象。 ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>( OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1")); dialogAPI->dispose(dialogController);

设置弹窗样式

可以设置弹窗对齐方式、偏移量,弹窗背板圆角弧度、背景色、蒙层颜色以及区域等。

  1. 创建弹窗内容节点。

    ArkUI_NodeHandle CreateDialogContent() {
       ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
           OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
       ArkUI_NodeHandle text = nodeAPI->createNode(ARKUI_NODE_TEXT);
       ArkUI_NumberValue textWidthValue[] = {{.f32 = 300}};
       ArkUI_AttributeItem textWidthItem = {.value = textWidthValue,
                                            .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
       nodeAPI->setAttribute(text, NODE_WIDTH, &textWidthItem);
       ArkUI_NumberValue textHeightValue[] = {{.f32 = 300}};
       ArkUI_AttributeItem textHeightItem = {.value = textHeightValue,
                                             .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
       nodeAPI->setAttribute(text, NODE_HEIGHT, &textHeightItem);
       ArkUI_NodeHandle span = nodeAPI->createNode(ARKUI_NODE_SPAN);
       ArkUI_AttributeItem spanItem = {.string = "这是一个弹窗"};
       nodeAPI->setAttribute(span, NODE_SPAN_CONTENT, &spanItem);
       ArkUI_NodeHandle imageSpan = nodeAPI->createNode(ARKUI_NODE_IMAGE_SPAN);
       ArkUI_AttributeItem imageSpanItem = {.string = "/pages/common/sky.jpg"};
       nodeAPI->setAttribute(imageSpan, NODE_IMAGE_SPAN_SRC, &imageSpanItem);
       ArkUI_NumberValue imageSpanWidthValue[] = {{.f32 = 300}};
       ArkUI_AttributeItem imageSpanWidthItem = {.value = imageSpanWidthValue,
                                                 .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
       nodeAPI->setAttribute(imageSpan, NODE_WIDTH, &imageSpanWidthItem);
       ArkUI_NumberValue imageSpanHeightValue[] = {{.f32 = 200}};
       ArkUI_AttributeItem imageSpanHeightItem = {.value = imageSpanHeightValue,
                                                  .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
       nodeAPI->setAttribute(imageSpan, NODE_HEIGHT, &imageSpanHeightItem);
       nodeAPI->addChild(text, span);
       nodeAPI->addChild(text, imageSpan);
       return text;
    }
    
  2. 通过controller控制弹窗样式。弹窗接口清单和描述可查看native_dialog.h

    void ShowDialog() {
       ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
           OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
       if (!dialogController) {
           dialogController = dialogAPI->create();
       }
       auto contentNode = CreateDialogContent();
       dialogAPI->setContent(dialogController, contentNode);
       dialogAPI->setContentAlignment(dialogController, static_cast<int32_t>(ARKUI_ALIGNMENT_BOTTOM), 0, 0);
       dialogAPI->setBackgroundColor(dialogController, 0xffffffff);
       dialogAPI->setCornerRadius(dialogController, 6, 6, 6, 6);
       dialogAPI->setModalMode(dialogController, false);
       dialogAPI->setAutoCancel(dialogController, true);
       dialogAPI->show(dialogController, false);
    }
    
  3. 不需要弹窗时关闭弹窗。

    void CloseDialog() {
       ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
           OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
       dialogAPI->close(dialogController);
    }
    

弹窗的交互

可创建交互页面,打开或关闭弹窗。

  1. 创建可交互界面,点击Button后弹窗。其中获取与使用ArkUI_NodeContentHandle类型节点可参考接入ArkTS页面。 “` constexpr int32_t BUTTON_CLICK_ID = 1; bool isShown = false; ArkUI_NativeDialogHandle dialogController; ArkUI_NodeHandle buttonNode;

void MainViewMethod(ArkUI_NodeContentHandle handle) { ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast( OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, “ArkUI_NativeNodeAPI_1”)); ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN); ArkUI_NumberValue widthValue[] = {{.f32 = 300}}; ArkUI_AttributeItem widthItem = {.value = widthValue, .size = sizeof(widthValue) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(column, NODE_WIDTH, &widthItem); ArkUI_NumberValue heightValue[] = {{.f32 = 300}}; ArkUI_AttributeItem heightItem = {.value = heightValue, .size = sizeof(heightValue) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(column, NODE_HEIGHT, &heightItem);

   buttonNode = nodeAPI->createNode(ARKUI_NODE_BUTTON);
   ArkUI_NumberValue buttonWidthValue[] = {{.f32 = 200}};
   ArkUI_AttributeItem buttonWidthItem = {.value = buttonWidthValue,
                                          .size = sizeof(buttonWidthValue) / sizeof(ArkUI_NumberValue)};
   nodeAPI->setAttribute(buttonNode, NODE_WIDTH, &buttonWidthItem);
   ArkUI_NumberValue buttonHeightValue[] = {{.f32 = 50}};
   ArkUI_AttributeItem buttonHeightItem = {.value = buttonHeightValue,
                                           .size = sizeof(buttonHeightValue) / sizeof(ArkUI_NumberValue)};
   nodeAPI->setAttribute(buttonNode, NODE_HEIGHT, &buttonHeightItem);
   ArkUI_AttributeItem labelItem = {.string = "点击弹窗"};
   nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
   ArkUI_NumberValue buttonTypeValue[] = {{.i32 = static_cast<int32_t>(ARKUI_BUTTON_TYPE_NORMAL)}};
   ArkUI_AttributeItem buttonTypeItem = {.value = buttonTypeValue,
                                         .size = sizeof(buttonTypeValue) / sizeof(ArkUI_NumberValue)};
   nodeAPI->setAttribute(buttonNode, NODE_BUTTON_TYPE, &buttonTypeItem);
   nodeAPI->registerNodeEvent(buttonNode, NODE_ON_CLICK, BUTTON_CLICK_ID, nullptr);
   nodeAPI->addNodeEventReceiver(buttonNode, OnButtonClicked);
   nodeAPI->addChild(column, buttonNode);
   OH_ArkUI_NodeContent_AddNode(handle, column);

}


2. 创建Button事件的回调函数,当Button点击时触发弹窗显示或关闭。

void OnButtonClicked(ArkUI_NodeEvent *event) { if (!event||!buttonNode) { return; } auto eventId = OH_ArkUI_NodeEvent_GetTargetId(event); if (eventId == BUTTON_CLICK_ID) { ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast( OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, “ArkUI_NativeNodeAPI_1”)); if (isShown) { isShown = false; ArkUI_AttributeItem labelItem = {.string = “显示弹窗”}; nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem); CloseDialog(); } else { isShown = true; ArkUI_AttributeItem labelItem = {.string = “关闭弹窗”}; nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem); ShowDialog(); } } }


   ![zh-cn_image_0000001902966196](figures/zh-cn_image_0000001902966196.gif)


## 弹窗的生命周期

弹窗显示和关闭前后,存在四个生命周期:registerOnWillAppear、registerOnDidAppear、registerOnWillDisappear、registerOnDidDisappear。
这些生命周期方法需要在调用show方法之前调用,生命周期的时序如下:
registerOnWillAppear -> 弹窗显示动画开始 -> 弹窗显示动画结束 -> registerOnDidAppear -> 弹窗显示完成 ->
registerOnWillDisappear -> 弹窗关闭动画开始 ->  弹窗关闭动画结束 -> registerOnDidDisappear -> 弹窗关闭完成。

创建一个弹窗,弹窗显示和关闭时会触发生命周期的回调函数。其中 ArkUI_NodeContentHandle 类型节点的获取与使用可参考[接入ArkTS页面](https://m.seaxiang.com/blog/Yyd7qk)。
ArkUI_NodeHandle CreateDialogContent() {
    ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
        OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
    ArkUI_NodeHandle text = nodeAPI->createNode(ARKUI_NODE_TEXT);
    ArkUI_NumberValue textWidthValue[] = {{.f32 = 300}};
    ArkUI_AttributeItem textWidthItem = {.value = textWidthValue,
                                         .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(text, NODE_WIDTH, &textWidthItem);
    ArkUI_NumberValue textHeightValue[] = {{.f32 = 300}};
    ArkUI_AttributeItem textHeightItem = {.value = textHeightValue,
                                          .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(text, NODE_HEIGHT, &textHeightItem);
    ArkUI_NodeHandle span = nodeAPI->createNode(ARKUI_NODE_SPAN);
    ArkUI_AttributeItem spanItem = {.string = "这是一个弹窗"};
    nodeAPI->setAttribute(span, NODE_SPAN_CONTENT, &spanItem);
    ArkUI_NodeHandle imageSpan = nodeAPI->createNode(ARKUI_NODE_IMAGE_SPAN);
    ArkUI_AttributeItem imageSpanItem = {.string = "/pages/common/sky.jpg"};
    nodeAPI->setAttribute(imageSpan, NODE_IMAGE_SPAN_SRC, &imageSpanItem);
    ArkUI_NumberValue imageSpanWidthValue[] = {{.f32 = 300}};
    ArkUI_AttributeItem imageSpanWidthItem = {.value = imageSpanWidthValue,
                                              .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(imageSpan, NODE_WIDTH, &imageSpanWidthItem);
    ArkUI_NumberValue imageSpanHeightValue[] = {{.f32 = 200}};
    ArkUI_AttributeItem imageSpanHeightItem = {.value = imageSpanHeightValue,
                                               .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(imageSpan, NODE_HEIGHT, &imageSpanHeightItem);
    nodeAPI->addChild(text, span);
    nodeAPI->addChild(text, imageSpan);
    return text;
}
void OnWillAppearCallBack(void* userdata) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "CustomDialogContentTest", "OnWillAppearCallBack");
}
void OnDidAppearCallBack(void* userdata) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "CustomDialogContentTest", "OnDidAppearCallBack");
}
void OnWillDisappearCallBack(void* userdata) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "CustomDialogContentTest", "OnWillDisappearCallBack");
}
void OnDidDisappearCallBack(void* userdata) {
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "CustomDialogContentTest", "OnDidDisappearCallBack");
}
void ShowDialog() {
    ArkUI_NativeDialogAPI_3 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_3 *>(
        OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_3"));
    auto customDialog = dialogAPI->nativeDialogAPI1.create();
    auto contentNode = CreateDialogContent();
    dialogAPI->nativeDialogAPI1.setContent(customDialog, contentNode);
    dialogAPI->nativeDialogAPI1.setAutoCancel(customDialog, true);
    dialogAPI->registerOnWillAppear(customDialog, nullptr, OnWillAppearCallBack);
    dialogAPI->registerOnDidAppear(customDialog, nullptr, OnDidAppearCallBack);
    dialogAPI->registerOnWillDisappear(customDialog, nullptr, OnWillDisappearCallBack);
    dialogAPI->registerOnDidDisappear(customDialog, nullptr, OnDidDisappearCallBack);
    dialogAPI->nativeDialogAPI1.show(customDialog, false);
}

”`

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