go context 源码
golang context 代码
文件路径:/src/cmd/compile/internal/types2/context.go
// Copyright 2021 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package types2
import (
"bytes"
"fmt"
"strconv"
"strings"
"sync"
)
// This file contains a definition of the type-checking context; an opaque type
// that may be supplied by users during instantiation.
//
// Contexts serve two purposes:
// - reduce the duplication of identical instances
// - short-circuit instantiation cycles
//
// For the latter purpose, we must always have a context during instantiation,
// whether or not it is supplied by the user. For both purposes, it must be the
// case that hashing a pointer-identical type produces consistent results
// (somewhat obviously).
//
// However, neither of these purposes require that our hash is perfect, and so
// this was not an explicit design goal of the context type. In fact, due to
// concurrent use it is convenient not to guarantee de-duplication.
//
// Nevertheless, in the future it could be helpful to allow users to leverage
// contexts to canonicalize instances, and it would probably be possible to
// achieve such a guarantee.
// A Context is an opaque type checking context. It may be used to share
// identical type instances across type-checked packages or calls to
// Instantiate. Contexts are safe for concurrent use.
//
// The use of a shared context does not guarantee that identical instances are
// deduplicated in all cases.
type Context struct {
mu sync.Mutex
typeMap map[string][]ctxtEntry // type hash -> instances entries
nextID int // next unique ID
originIDs map[Type]int // origin type -> unique ID
}
type ctxtEntry struct {
orig Type
targs []Type
instance Type // = orig[targs]
}
// NewContext creates a new Context.
func NewContext() *Context {
return &Context{
typeMap: make(map[string][]ctxtEntry),
originIDs: make(map[Type]int),
}
}
// instanceHash returns a string representation of typ instantiated with targs.
// The hash should be a perfect hash, though out of caution the type checker
// does not assume this. The result is guaranteed to not contain blanks.
func (ctxt *Context) instanceHash(orig Type, targs []Type) string {
assert(ctxt != nil)
assert(orig != nil)
var buf bytes.Buffer
h := newTypeHasher(&buf, ctxt)
h.string(strconv.Itoa(ctxt.getID(orig)))
// Because we've already written the unique origin ID this call to h.typ is
// unnecessary, but we leave it for hash readability. It can be removed later
// if performance is an issue.
h.typ(orig)
if len(targs) > 0 {
// TODO(rfindley): consider asserting on isGeneric(typ) here, if and when
// isGeneric handles *Signature types.
h.typeList(targs)
}
return strings.Replace(buf.String(), " ", "#", -1) // ReplaceAll is not available in Go1.4
}
// lookup returns an existing instantiation of orig with targs, if it exists.
// Otherwise, it returns nil.
func (ctxt *Context) lookup(h string, orig Type, targs []Type) Type {
ctxt.mu.Lock()
defer ctxt.mu.Unlock()
for _, e := range ctxt.typeMap[h] {
if identicalInstance(orig, targs, e.orig, e.targs) {
return e.instance
}
if debug {
// Panic during development to surface any imperfections in our hash.
panic(fmt.Sprintf("non-identical instances: (orig: %s, targs: %v) and %s", orig, targs, e.instance))
}
}
return nil
}
// update de-duplicates n against previously seen types with the hash h. If an
// identical type is found with the type hash h, the previously seen type is
// returned. Otherwise, n is returned, and recorded in the Context for the hash
// h.
func (ctxt *Context) update(h string, orig Type, targs []Type, inst Type) Type {
assert(inst != nil)
ctxt.mu.Lock()
defer ctxt.mu.Unlock()
for _, e := range ctxt.typeMap[h] {
if inst == nil || Identical(inst, e.instance) {
return e.instance
}
if debug {
// Panic during development to surface any imperfections in our hash.
panic(fmt.Sprintf("%s and %s are not identical", inst, e.instance))
}
}
ctxt.typeMap[h] = append(ctxt.typeMap[h], ctxtEntry{
orig: orig,
targs: targs,
instance: inst,
})
return inst
}
// getID returns a unique ID for the type t.
func (ctxt *Context) getID(t Type) int {
ctxt.mu.Lock()
defer ctxt.mu.Unlock()
id, ok := ctxt.originIDs[t]
if !ok {
id = ctxt.nextID
ctxt.originIDs[t] = id
ctxt.nextID++
}
return id
}
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