harmony 鸿蒙Image Transformation
Image Transformation
This topic describes how to use native image APIs to implement image transformation.
How to Develop
Adding Dependencies
Open the src/main/cpp/CMakeLists.txt file of the native project, add libace_napi.z.so and libpixelmap_ndk.z.so (on both of which the image APIs depend) and libhilog_ndk.z.so (on which the log APIs depend) to the target_link_libraries dependency.
target_link_libraries(entry PUBLIC libace_napi.z.so libhilog_ndk.z.so libpixelmap_ndk.z.so)
Adding API Mappings
Open the src/main/cpp/hello.cpp file and add the following API mappings to the Init function:
EXTERN_C_START
static napi_value Init(napi_env env, napi_value exports)
{
napi_property_descriptor desc[] = {
{ "testGetImageInfo", nullptr, TestGetImageInfo, nullptr, nullptr, nullptr, napi_default, nullptr },
{ "testAccessPixels", nullptr, TestAccessPixels, nullptr, nullptr, nullptr, napi_default, nullptr },
{ "testUnAccessPixels", nullptr, TestUnAccessPixels, nullptr, nullptr, nullptr, napi_default, nullptr },
};
napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc);
return exports;
}
EXTERN_C_END
Calling the Native APIs
For details about the APIs, see Image.
Obtain the JS resource object from the hello.cpp file and convert it to a native resource object. Then you can call native APIs. The sample code is as follows:
Open src/main/cpp/hello.cpp, and add the reference file.
#include<multimedia/image_framework/image_pixel_map_napi.h>
- Obtain the PixelMap information and store the information to the OhosPixelMapInfo struct.
”`c++ static napi_value TestGetImageInfo(napi_env env, napi_callback_info info) { napi_value result = nullptr; napi_get_undefined(env, &result);
napi_value thisVar = nullptr;
napi_value argValue[1] = {0};
size_t argCount = 1;
napi_get_cb_info(env, info, &argCount, argValue, &thisVar, nullptr);
OHOS::Media::OhosPixelMapInfo pixelMapInfo;
OHOS::Media::OH_GetImageInfo(env, argValue[0], &pixelMapInfo);
return result;
}
```
Obtain the memory address of a PixelMap object and lock the memory.
static napi_value TestAccessPixels(napi_env env, napi_callback_info info) { napi_value result = nullptr; napi_get_undefined(env, &result); napi_value thisVar = nullptr; napi_value argValue[1] = {0}; size_t argCount = 1; napi_get_cb_info(env, info, &argCount, argValue, &thisVar, nullptr); void* addrPtr = nullptr; OHOS::Media::OH_AccessPixels(env, argValue[0], &addrPtr); return result; }
Unlock the memory of the PixelMap object.
static napi_value TestUnAccessPixels(napi_env env, napi_callback_info info) { napi_value result = nullptr; napi_get_undefined(env, &result); napi_value thisVar = nullptr; napi_value argValue[1] = {0}; size_t argCount = 1; napi_get_cb_info(env, info, &argCount, argValue, &thisVar, nullptr); OHOS::Media::OH_UnAccessPixels(env, argValue[0]); return result; }
Calling APIs on the JS Side
Open src\main\cpp\types*libentry*\index.d.ts (where libentry varies according to the project name), and import the following files:
import { image } from '@kit.ImageKit'; export const add:(a: number, b: number) => image.PixelMap; export const transform: (a: image.PixelMap) => image.PixelMap; export const testGetImageInfo: (a: image.PixelMap) => image.PixelMap; export const testAccessPixels: (a: image.PixelMap) => image.PixelMap; export const testUnAccessPixels: (a: image.PixelMap) => image.PixelMap;
Open src\main\ets\pages\index.ets, import *libentry*.so (where libentry varies according to the project name), call the native APIs, and pass in the JS resource object. The sample code is as follows:
import testNapi from 'libentry.so' import { image } from '@kit.ImageKit'; @Entry @Component struct Index { @State message: string = 'IMAGE' @State _PixelMap : image.PixelMap|undefined = undefined; build() { Row() { Column() { Button(this.message) .fontSize(50) .fontWeight(FontWeight.Bold) .onClick(() => { const color : ArrayBuffer = new ArrayBuffer(96); let opts: image.InitializationOptions = { alphaType: 0, editable: true, pixelFormat: 4, scaleMode: 1, size: { height: 4, width: 6 } } image.createPixelMap(color, opts) .then( (pixelmap : image.PixelMap) => { this._PixelMap = pixelmap; testNapi.testGetImageInfo(this._PixelMap); console.info("Test GetImageInfo success"); testNapi.testAccessPixels(this._PixelMap); console.info("Test AccessPixels success"); testNapi.testUnAccessPixels(this._PixelMap); console.info("Test UnAccessPixels success"); }) }) } .width('100%') } .height('100%') } }
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