harmony 鸿蒙@ohos.multimedia.audioHaptic (Audio-Haptic)
@ohos.multimedia.audioHaptic (Audio-Haptic)
Audio-haptic enables users to get rhythmic auditory and haptic feedback while having incoming calls or messages.
NOTE
The initial APIs of this module are supported since API version 11. Newly added APIs will be marked with a superscript to indicate their earliest API version.
Modules to Import
import { audioHaptic } from '@kit.AudioKit';
audioHaptic.getAudioHapticManager
getAudioHapticManager(): AudioHapticManager
Obtains an AudioHapticManager instance.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Return value
Type | Description |
---|---|
AudioHapticManager | AudioHapticManager instance. |
Example
let audioHapticManagerInstance: audioHaptic.AudioHapticManager = audioHaptic.getAudioHapticManager();
AudioLatencyMode
Enumerates the audio latency modes.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Name | Value | Description |
---|---|---|
AUDIO_LATENCY_MODE_NORMAL | 0 | Normal latency mode. |
AUDIO_LATENCY_MODE_FAST | 1 | Low latency mode. This mode is applicable to short audio files. A long audio file may be truncated in this mode. It functions the same as SoundPool. |
AudioHapticPlayerOptions
Describes the options for the audio-haptic player.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Name | Type | Mandatory | Description |
---|---|---|---|
muteAudio | boolean | No | Whether to mute the audio. The value true means to mute the audio, and false means the opposite. If this parameter is not specified, the default value false is used. |
muteHaptics | boolean | No | Whether to mute haptics feedback. The value true means to mute haptics feedback, and false means the opposite. If this parameter is not specified, the default value false is used. |
AudioHapticManager
Manages the audio-haptic feature. Before calling any API in AudioHapticManager, you must use getAudioHapticManager to create an AudioHapticManager instance.
registerSource
registerSource(audioUri: string, hapticUri: string): Promise<number>
Registers an audio-haptic source. This API uses a promise to return the result.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
audioUri | string | Yes | URI of the audio source. In normal latency mode, the supported audio resource formats and path formats are defined in media.AVPlayer. In low latency mode, the supported audio resource formats are defined in SoundPool, and the path format must meet the requirements of fs.open. In both modes, you are advised to pass in the absolute path of the file. |
hapticUri | string | Yes | URI of the haptic source. The supported haptic resource formats are defined in vibrator. The path format must meet the requirements of fs.open. You are advised to pass in the absolute path of the file. |
Return value
Type | Description |
---|---|
Promise<number> | Promise used to return the source ID. |
Error codes
For details about the error codes, see Media Error Codes.
ID | Error Message |
---|---|
401 | Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Incorrect parameter types. |
Example
import { BusinessError } from '@kit.BasicServicesKit';
let audioUri = 'data/audioTest.wav'; // Change it to the URI of the target audio source.
let hapticUri = 'data/hapticTest.json'; // Change it to the URI of the target haptic source.
let id = 0;
audioHapticManagerInstance.registerSource(audioUri, hapticUri).then((value: number) => {
console.info(`Promise returned to indicate that the source id of the registerd source ${value}.`);
id = value;
}).catch ((err: BusinessError) => {
console.error(`Failed to register source ${err}`);
});
unregisterSource
unregisterSource(id: number): Promise<void>
Unregisters an audio-haptic source. This API uses a promise to return the result.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
id | number | Yes | Source ID. |
Return value
Type | Description |
---|---|
Promise<void> | Promise that returns no value. |
Error codes
For details about the error codes, see Media Error Codes.
ID | Error Message |
---|---|
401 | Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Incorrect parameter types. |
Example
import { BusinessError } from '@kit.BasicServicesKit';
let audioUri = 'data/audioTest.wav'; // Change it to the URI of the target audio source.
let hapticUri = 'data/hapticTest.json'; // Change it to the URI of the target haptic source.
let id = 0;
audioHapticManagerInstance.registerSource(audioUri, hapticUri).then((value: number) => {
console.info(`Promise returned to indicate that the source id of the registerd source ${value}.`);
id = value;
}).catch ((err: BusinessError) => {
console.error(`Failed to register source ${err}`);
});
audioHapticManagerInstance.unregisterSource(id).then(() => {
console.info(`Promise returned to indicate that unregister source successfully`);
}).catch ((err: BusinessError) => {
console.error(`Failed to unregistere source ${err}`);
});
setAudioLatencyMode
setAudioLatencyMode(id:number, latencyMode: AudioLatencyMode): void
Sets the latency mode for an audio-haptic source.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
id | number | Yes | Source ID. |
latencyMode | AudioLatencyMode | Yes | Audio latency mode. |
Error codes
For details about the error codes, see Media Error Codes.
ID | Error Message |
---|---|
401 | Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Incorrect parameter types. |
5400102 | Operation not allowed. |
Example
import { BusinessError } from '@kit.BasicServicesKit';
let audioUri = 'data/audioTest.wav'; // Change it to the URI of the target audio source.
let hapticUri = 'data/hapticTest.json'; // Change it to the URI of the target haptic source.
let id = 0;
audioHapticManagerInstance.registerSource(audioUri, hapticUri).then((value: number) => {
console.info(`Promise returned to indicate that the source id of the registerd source ${value}.`);
id = value;
}).catch ((err: BusinessError) => {
console.error(`Failed to register source ${err}`);
});
let latencyMode: audioHaptic.AudioLatencyMode = audioHaptic.AudioLatencyMode.AUDIO_LATENCY_MODE_FAST;
audioHapticManagerInstance.setAudioLatencyMode(id, latencyMode);
setStreamUsage
setStreamUsage(id: number, usage: audio.StreamUsage): void
Sets the stream usage for an audio-haptic source.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
id | number | Yes | Source ID. |
usage | audio.StreamUsage | Yes | Stream usage. |
Error codes
For details about the error codes, see Media Error Codes.
ID | Error Message |
---|---|
401 | Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Incorrect parameter types; 3.Parameter verification failed. |
5400102 | Operation not allowed. |
Example
import { audio } from '@kit.AudioKit';
import { BusinessError } from '@kit.BasicServicesKit';
let audioUri = 'data/audioTest.wav'; // Change it to the URI of the target audio source.
let hapticUri = 'data/hapticTest.json'; // Change it to the URI of the target haptic source.
let id = 0;
audioHapticManagerInstance.registerSource(audioUri, hapticUri).then((value: number) => {
console.info(`Promise returned to indicate that the source id of the registerd source ${value}.`);
id = value;
}).catch ((err: BusinessError) => {
console.error(`Failed to register source ${err}`);
});
let usage: audio.StreamUsage = audio.StreamUsage.STREAM_USAGE_NOTIFICATION;
audioHapticManagerInstance.setStreamUsage(id, usage);
createPlayer
createPlayer(id: number, options?: AudioHapticPlayerOptions): Promise<AudioHapticPlayer>
Creates an audio-haptic player. This API uses a promise to return the result.
Required permissions: ohos.permission.VIBRATE
If the audio-haptic player needs to trigger vibration, check whether the application has the permission.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
id | number | Yes | Source ID. |
options | AudioHapticPlayerOptions | No | Options of the audio-haptic player. |
Return value
Type | Description |
---|---|
Promise<AudioHapticPlayer> | Promise used to return the audio-haptic player. |
Error codes
For details about the error codes, see Media Error Codes.
ID | Error Message |
---|---|
201 | Permission denied. |
401 | Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Incorrect parameter types. |
5400102 | Operation not allowed. |
5400103 | I/O error. |
5400106 | Unsupport format. |
Example
import { BusinessError } from '@kit.BasicServicesKit';
let audioUri = 'data/audioTest.wav'; // Change it to the URI of the target audio source.
let hapticUri = 'data/hapticTest.json'; // Change it to the URI of the target haptic source.
let id = 0;
audioHapticManagerInstance.registerSource(audioUri, hapticUri).then((value: number) => {
console.info(`Promise returned to indicate that the source id of the registerd source ${value}.`);
id = value;
}).catch ((err: BusinessError) => {
console.error(`Failed to register source ${err}`);
});
let options: audioHaptic.AudioHapticPlayerOptions = {muteAudio: false, muteHaptics: false};
let audioHapticPlayerInstance: audioHaptic.AudioHapticPlayer|undefined = undefined;
audioHapticManagerInstance.createPlayer(id, options).then((value: audioHaptic.AudioHapticPlayer) => {
audioHapticPlayerInstance = value;
console.info(`Create the audio haptic player successfully.`);
}).catch ((err: BusinessError) => {
console.error(`Failed to create the audio haptic player. ${err}`);
});
AudioHapticType
Enumerates the audio haptic types.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Name | Value | Description |
---|---|---|
AUDIO_HAPTIC_TYPE_AUDIO | 0 | Audio. |
AUDIO_HAPTIC_TYPE_HAPTIC | 1 | Haptic. |
AudioHapticPlayer
Implements audio-haptic playback. Before calling any API in AudioHapticPlayer, you must use createPlayer to create an AudioHapticPlayer instance.
isMuted
isMuted(type: AudioHapticType): boolean
Checks whether an audio-haptic type is muted.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
type | AudioHapticType | Yes | Audio-haptic type. |
Return value
Type | Description |
---|---|
boolean | Check result. The value true means that the audio-haptic type is muted, and false means the opposite. |
Error codes
For details about the error codes, see Media Error Codes.
ID | Error Message |
---|---|
401 | Parameter error. Possible causes: 1.Mandatory parameters are left unspecified; 2.Parameter verification failed. |
Example
let audioHapticType: audioHaptic.AudioHapticType = audioHaptic.AudioHapticType.AUDIO_HAPTIC_TYPE_AUDIO;
let result: boolean = audioHapticPlayerInstance.isMuted(audioHapticType);
start
start(): Promise<void>
Starts playback. This API uses a promise to return the result.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Return value
Type | Description |
---|---|
Promise<void> | Promise that returns no value. |
Error codes
For details about the error codes, see Media Error Codes.
ID | Error Message |
---|---|
5400102 | Operate not permit. |
5400103 | IO error. |
5400105 | Service died. |
Example
import { BusinessError } from '@kit.BasicServicesKit';
audioHapticPlayerInstance.start().then(() => {
console.info(`Promise returned to indicate that start playing successfully.`);
}).catch ((err: BusinessError) => {
console.error(`Failed to start playing. ${err}`);
});
stop
stop(): Promise<void>
Stops playback. This API uses a promise to return the result.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Return value
Type | Description |
---|---|
Promise<void> | Promise that returns no value. |
Error codes
For details about the error codes, see Media Error Codes.
ID | Error Message |
---|---|
5400102 | Operate not permit. |
5400105 | Service died. |
Example
import { BusinessError } from '@kit.BasicServicesKit';
audioHapticPlayerInstance.stop().then(() => {
console.info(`Promise returned to indicate that stop playing successfully.`);
}).catch ((err: BusinessError) => {
console.error(`Failed to stop playing. ${err}`);
});
release
release(): Promise<void>
Releases this audio-haptic player. This API uses a promise to return the result.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Return value
Type | Description |
---|---|
Promise<void> | Promise that returns no value. |
Error codes
For details about the error codes, see Media Error Codes.
ID | Error Message |
---|---|
5400105 | Service died. |
Example
import { BusinessError } from '@kit.BasicServicesKit';
audioHapticPlayerInstance.release().then(() => {
console.info(`Promise returned to indicate that release the audio haptic player successfully.`);
}).catch ((err: BusinessError) => {
console.error(`Failed to release the audio haptic player. ${err}`);
});
on(‘endOfStream’)
on(type: ‘endOfStream’, callback: Callback<void>): void
Subscribes to end of stream (EOS) event, which is triggered when the audio stream playback ends. This API uses an asynchronous callback to return the result.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
type | string | Yes | Event type. The event ‘endOfStream’ is triggered when the audio stream playback ends. |
callback | Callback<void> | Yes | Callback that returns no value. |
Example
audioHapticPlayerInstance.on('endOfStream', () => {
console.info(`Receive the callback of endOfStream.`);
});
off(‘endOfStream’)
off(type: ‘endOfStream’, callback?: Callback<void>): void
Unsubscribes from the EOS event. This API uses an asynchronous callback to return the result.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
type | string | Yes | Event type. The event ‘endOfStream’ is triggered when the audio stream playback ends. |
callback | Callback<void> | No | Callback that returns no value. |
Example
// Cancel all subscriptions to the event.
audioHapticPlayerInstance.off('endOfStream');
// For the same event, if the callback parameter passed to the off API is the same as that passed to the on API, the off API cancels the subscription registered with the specified callback parameter.
let endOfStreamCallback = () => {
console.info(`Receive the callback of endOfStream.`);
};
audioHapticPlayerInstance.on('endOfStream', endOfStreamCallback);
audioHapticPlayerInstance.off('endOfStream', endOfStreamCallback);
on(‘audioInterrupt’)
on(type: ‘audioInterrupt’, callback: Callback<audio.InterruptEvent>): void
Subscribes to the audio interruption event, which is triggered when the audio focus is changed. This API uses an asynchronous callback to return the result.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
type | string | Yes | Event type. The event ‘audioInterrupt’ is triggered when the audio focus is changed. |
callback | Callback<audio.InterruptEvent> | Yes | Callback used to return the event information. |
Example
import { audio } from '@kit.AudioKit';
let isPlaying: boolean; // An identifier specifying whether rendering is in progress.
let isDucked: boolean; // An identifier specifying whether the audio volume is reduced.
audioHapticPlayerInstance.on('audioInterrupt', (interruptEvent: audio.InterruptEvent) => {
// When an audio interruption event occurs, the audioHapticPlayerInstance receives the interruptEvent callback and performs processing based on the content in the callback.
// 1. (Optional) The audioHapticPlayerInstance reads the value of interruptEvent.forceType to see whether the system has forcibly performed the operation.
// Note: In the default focus policy, INTERRUPT_HINT_RESUME maps to the force type INTERRUPT_SHARE, and others map to INTERRUPT_FORCE. Therefore, the value of forceType does not need to be checked.
// 2. (Mandatory) The audioHapticPlayerInstance then reads the value of interruptEvent.hintType and performs corresponding processing.
if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_FORCE) {
// The audio focus event has been forcibly executed by the system. The application needs to update its status and displayed content.
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
// The audio stream has been paused and temporarily loses the focus. It will receive the interruptEvent corresponding to resume when it is able to regain the focus.
console.info('Force paused. Update playing status and stop writing');
isPlaying = false; // A simplified processing indicating several operations for switching the application to the paused state.
break;
case audio.InterruptHint.INTERRUPT_HINT_STOP:
// The audio stream has been stopped and permanently loses the focus. The user must manually trigger the operation to resume rendering.
console.info('Force stopped. Update playing status and stop writing');
isPlaying = false; // A simplified processing indicating several operations for switching the application to the paused state.
break;
case audio.InterruptHint.INTERRUPT_HINT_DUCK:
// The audio stream is rendered at a reduced volume.
console.info('Force ducked. Update volume status');
isDucked = true; // A simplified processing indicating several operations for updating the volume status.
break;
case audio.InterruptHint.INTERRUPT_HINT_UNDUCK:
// The audio stream is rendered at the normal volume.
console.info('Force ducked. Update volume status');
isDucked = false; // A simplified processing indicating several operations for updating the volume status.
break;
default:
break;
}
} else if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_SHARE) {
// The audio focus event needs to be operated by the application, which can choose the processing mode. It is recommended that the application process the event according to the value of InterruptHint.
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_RESUME:
// It is recommended that the application continue rendering. (The audio stream has been forcibly paused and temporarily lost the focus. It can resume rendering now.)
// The INTERRUPT_HINT_RESUME operation must be proactively executed by the application and cannot be forcibly executed by the system. Therefore, the INTERRUPT_HINT_RESUME event must map to INTERRUPT_SHARE.
console.info('Resume force paused renderer or ignore');
// To continue rendering, the application must perform the required operations.
break;
default:
break;
}
}
});
off(‘audioInterrupt’)
off(type: ‘audioInterrupt’, callback?: Callback<audio.InterruptEvent>): void
Unsubscribes from the audio interruption event. This API uses an asynchronous callback to return the result.
System capability: SystemCapability.Multimedia.AudioHaptic.Core
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
type | string | Yes | Event type. The event ‘audioInterrupt’ is triggered when the audio focus is changed. |
callback | Callback<audio.InterruptEvent> | No | Callback used to return the event information. |
Example
import { audio } from '@kit.AudioKit';
// Cancel all subscriptions to the event.
audioHapticPlayerInstance.off('audioInterrupt');
// For the same event, if the callback parameter passed to the off API is the same as that passed to the on API, the off API cancels the subscription registered with the specified callback parameter.
let isPlaying: boolean; // An identifier specifying whether rendering is in progress.
let isDucked: boolean; // An identifier specifying whether the audio volume is reduced.
let audioInterruptCallback = (interruptEvent: audio.InterruptEvent) => {
// When an audio interruption event occurs, the audioHapticPlayerInstance receives the interruptEvent callback and performs processing based on the content in the callback.
// 1. (Optional) The audioHapticPlayerInstance reads the value of interruptEvent.forceType to see whether the system has forcibly performed the operation.
// Note: In the default focus policy, INTERRUPT_HINT_RESUME maps to the force type INTERRUPT_SHARE, and others map to INTERRUPT_FORCE. Therefore, the value of forceType does not need to be checked.
// 2. (Mandatory) The audioHapticPlayerInstance then reads the value of interruptEvent.hintType and performs corresponding processing.
if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_FORCE) {
// The audio focus event has been forcibly executed by the system. The application needs to update its status and displayed content.
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
// The audio stream has been paused and temporarily loses the focus. It will receive the interruptEvent corresponding to resume when it is able to regain the focus.
console.info('Force paused. Update playing status and stop writing');
isPlaying = false; // A simplified processing indicating several operations for switching the application to the paused state.
break;
case audio.InterruptHint.INTERRUPT_HINT_STOP:
// The audio stream has been stopped and permanently loses the focus. The user must manually trigger the operation to resume rendering.
console.info('Force stopped. Update playing status and stop writing');
isPlaying = false; // A simplified processing indicating several operations for switching the application to the paused state.
break;
case audio.InterruptHint.INTERRUPT_HINT_DUCK:
// The audio stream is rendered at a reduced volume.
console.info('Force ducked. Update volume status');
isDucked = true; // A simplified processing indicating several operations for updating the volume status.
break;
case audio.InterruptHint.INTERRUPT_HINT_UNDUCK:
// The audio stream is rendered at the normal volume.
console.info('Force ducked. Update volume status');
isDucked = false; // A simplified processing indicating several operations for updating the volume status.
break;
default:
break;
}
} else if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_SHARE) {
// The audio focus event needs to be operated by the application, which can choose the processing mode. It is recommended that the application process the event according to the value of InterruptHint.
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_RESUME:
// It is recommended that the application continue rendering. (The audio stream has been forcibly paused and temporarily lost the focus. It can resume rendering now.)
// The INTERRUPT_HINT_RESUME operation must be proactively executed by the application and cannot be forcibly executed by the system. Therefore, the INTERRUPT_HINT_RESUME event must map to INTERRUPT_SHARE.
console.info('Resume force paused renderer or ignore');
// To continue rendering, the application must perform the required operations.
break;
default:
break;
}
}
};
audioHapticPlayerInstance.on('audioInterrupt', audioInterruptCallback);
audioHapticPlayerInstance.off('audioInterrupt', audioInterruptCallback);
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