harmony 鸿蒙Building a Dialog Box
Building a Dialog Box
Display a custom dialog box using a dialog controller, which allows you to set the style and content of the dialog box.
The dialog box APIs are defined within a struct named ArkUINativeDialogAPI*x*, where x represents the version number. These APIs implement various dialog box controls around the dialog controller.
Creating and Destroying a Dialog Controller
- Create a dialog controller. ArkUI_NativeDialogHandle represents a pointer to the dialog controller, which you can create by calling the create API of ArkUI_NativeDialogAPI_x.
This API returns data of the ArkUI_NativeDialogHandle type.
ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
auto dialogController = dialogAPI->create();
- Destroy a dialog controller.
When dialog box operations are no longer needed, actively call the dispose API to destroy the dialog controller object.
ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>( OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1")); dialogAPI->dispose(dialogController);
Setting Dialog Box Styles
You can set the alignment, offset, corner radius of the background, background color, mask color, and region of the dialog box.
Create a dialog box content node.
ArkUI_NodeHandle CreateDialogContent() { ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>( OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1")); ArkUI_NodeHandle text = nodeAPI->createNode(ARKUI_NODE_TEXT); ArkUI_NumberValue textWidthValue[] = {{.f32 = 300}}; ArkUI_AttributeItem textWidthItem = {.value = textWidthValue, .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(text, NODE_WIDTH, &textWidthItem); ArkUI_NumberValue textHeightValue[] = {{.f32 = 300}}; ArkUI_AttributeItem textHeightItem = {.value = textHeightValue, .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(text, NODE_HEIGHT, &textHeightItem); ArkUI_NodeHandle span = nodeAPI->createNode(ARKUI_NODE_SPAN); ArkUI_AttributeItem spanItem = {.string = "This is a dialog box"}; nodeAPI->setAttribute(span, NODE_SPAN_CONTENT, &spanItem); ArkUI_NodeHandle imageSpan = nodeAPI->createNode(ARKUI_NODE_IMAGE_SPAN); ArkUI_AttributeItem imageSpanItem = {.string = "/pages/common/sky.jpg"}; nodeAPI->setAttribute(imageSpan, NODE_IMAGE_SPAN_SRC, &imageSpanItem); ArkUI_NumberValue imageSpanWidthValue[] = {{.f32 = 300}}; ArkUI_AttributeItem imageSpanWidthItem = {.value = imageSpanWidthValue, .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(imageSpan, NODE_WIDTH, &imageSpanWidthItem); ArkUI_NumberValue imageSpanHeightValue[] = {{.f32 = 200}}; ArkUI_AttributeItem imageSpanHeightItem = {.value = imageSpanHeightValue, .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)}; nodeAPI->setAttribute(imageSpan, NODE_HEIGHT, &imageSpanHeightItem); nodeAPI->addChild(text, span); nodeAPI->addChild(text, imageSpan); return text; }
Control dialog box styles with the controller. For details about the available dialog box APIs, see native_dialog.h.
void ShowDialog() { ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>( OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1")); if (!dialogController) { dialogController = dialogAPI->create(); } auto contentNode = CreateDialogContent(); dialogAPI->setContent(dialogController, contentNode); dialogAPI->setContentAlignment(dialogController, static_cast<int32_t>(ARKUI_ALIGNMENT_BOTTOM), 0, 0); dialogAPI->setBackgroundColor(dialogController, 0xffffffff); dialogAPI->setCornerRadius(dialogController, 6, 6, 6, 6); dialogAPI->setModalMode(dialogController, false); dialogAPI->setAutoCancel(dialogController, true); dialogAPI->show(dialogController, false); }
Close the dialog box when it is not needed.
void CloseDialog() { ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>( OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1")); dialogAPI->close(dialogController); }
Interaction with the Dialog Box
Create an interactive page to open or close a dialog box.
- Create an interactive page, where a button click triggers the dialog box. For details about how to obtain and use the ArkUI_NodeContentHandle node, see Integrating with ArkTS Pages. “` constexpr int32_t BUTTON_CLICK_ID = 1; bool isShown = false; ArkUI_NativeDialogHandle dialogController; ArkUI_NodeHandle buttonNode;
void MainViewMethod(ArkUI_NodeContentHandle handle) {
ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast
buttonNode = nodeAPI->createNode(ARKUI_NODE_BUTTON);
ArkUI_NumberValue buttonWidthValue[] = {{.f32 = 200}};
ArkUI_AttributeItem buttonWidthItem = {.value = buttonWidthValue,
.size = sizeof(buttonWidthValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(buttonNode, NODE_WIDTH, &buttonWidthItem);
ArkUI_NumberValue buttonHeightValue[] = {{.f32 = 50}};
ArkUI_AttributeItem buttonHeightItem = {.value = buttonHeightValue,
.size = sizeof(buttonHeightValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(buttonNode, NODE_HEIGHT, &buttonHeightItem);
ArkUI_AttributeItem labelItem = {.string = "Click Dialog Box"};
nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
ArkUI_NumberValue buttonTypeValue[] = {{.i32 = static_cast<int32_t>(ARKUI_BUTTON_TYPE_NORMAL)}};
ArkUI_AttributeItem buttonTypeItem = {.value = buttonTypeValue,
.size = sizeof(buttonTypeValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(buttonNode, NODE_BUTTON_TYPE, &buttonTypeItem);
nodeAPI->registerNodeEvent(buttonNode, NODE_ON_CLICK, BUTTON_CLICK_ID, nullptr);
nodeAPI->addNodeEventReceiver(buttonNode, OnButtonClicked);
nodeAPI->addChild(column, buttonNode);
OH_ArkUI_NodeContent_AddNode(handle, column);
}
2. Create a button event callback function to trigger the display or closure of the dialog box when the button is clicked.
void OnButtonClicked(ArkUI_NodeEvent *event) {
if (!event||!buttonNode) {
return;
}
auto eventId = OH_ArkUI_NodeEvent_GetTargetId(event);
if (eventId == BUTTON_CLICK_ID) {
ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast
你可能感兴趣的鸿蒙文章
harmony 鸿蒙Atomic Service Full Screen Launch Component (FullScreenLaunchComponent)
harmony 鸿蒙Arc Button (ArcButton)
harmony 鸿蒙Frame Animation (ohos.animator)
harmony 鸿蒙Implementing Property Animation
- 所属分类: 后端技术
- 本文标签:
热门推荐
-
2、 - 优质文章
-
3、 gate.io
-
8、 golang
-
9、 openharmony
-
10、 Vue中input框自动聚焦