harmony 鸿蒙Component3D
Component3D
The Component3D component is used to load 3D model resources and create custom rendering. It is typically used to present 3D animations.
NOTE
This component is supported since API version 12. Updates will be marked with a superscript to indicate their earliest API version.
Child Components
Not supported
APIs
Component3D(sceneOptions?: SceneOptions)
Atomic service API: This API can be used in atomic services since API version 12.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
sceneOptions | SceneOptions | No | 3D scene configuration. NOTE The 3D scene configuration cannot be dynamically modified after the component is created. |
SceneOptions
Provides the 3D scene configuration options.
Atomic service API: This API can be used in atomic services since API version 12.
System capability: SystemCapability.ArkUi.Graphics3D
Name | Type | Mandatory | Description |
---|---|---|---|
scene | ResourceStr |Scene | No | 3D model resource file or scene object. Default value: undefined NOTE Currently, only GLTF files are supported. |
modelType | ModelType | No | Composition mode of the 3D scene. Default value: ModelType.SURFACE NOTE ModelType.TEXTURE: The GPU is used for composition. ModelType.SURFACE: Dedicated hardware is used for composition. In general cases, leave this parameter at its default settings. |
ModelType
Atomic service API: This API can be used in atomic services since API version 12.
System capability: SystemCapability.ArkUi.Graphics3D
Name | Value | Description |
---|---|---|
TEXTURE | 0 | The GPU is used for composition of the 3D scene. |
SURFACE | 1 | Dedicated hardware is used for composition of the 3D scene. |
Scene12+
type Scene = Scene
Represents a 3D scene object.
Atomic service API: This API can be used in atomic services since API version 12.
System capability: SystemCapability.ArkUi.Graphics3D
Type | Description |
---|---|
Scene | 3D scene object. |
Attributes
In addition to the universal attributes, the following attributes are supported.
environment
environment(uri: ResourceStr)
Sets the 3D environment resource. Currently, only GLTF files are supported. Model resources cannot be dynamically modified after the component is created.
Atomic service API: This API can be used in atomic services since API version 12.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
uri | ResourceStr | Yes | 3D environment resource. |
customRender
customRender(uri: ResourceStr, selfRenderUpdate: boolean)
Sets the custom 3D scene rendering pipeline. uri and selfRenderUpdate cannot be dynamically modified after the component is created.
Atomic service API: This API can be used in atomic services since API version 12.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
uri | ResourceStr | Yes | Configuration file for creating a custom rendering pipeline. |
selfRenderUpdate | boolean | Yes | Whether rendering can be triggered when the external UI is not updated. The value true means that rendering can be triggered when the external UI is not updated, and false means the opposite. |
shader
shader(uri: ResourceStr)
Sets the shader file for custom rendering. The shader file cannot be dynamically modified after the component is created.
Atomic service API: This API can be used in atomic services since API version 12.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
uri | ResourceStr | Yes | Shader file for custom rendering. |
shaderImageTexture
shaderImageTexture(uri: ResourceStr)
Sets the texture resource used for custom rendering. To use multiple texture resources for custom rendering, call this API multiple times. The sequence in which the resources are used is the same as the call sequence. The texture resource cannot be dynamically modified after the component is created.
Atomic service API: This API can be used in atomic services since API version 12.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
uri | ResourceStr | Yes | Texture resource used for custom rendering. |
shaderInputBuffer
shaderInputBuffer(buffer: Array<number>)
Set the animation parameters used for custom rendering.
Atomic service API: This API can be used in atomic services since API version 12.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
buffer | Array |
Yes | Animation parameters used for custom rendering.Array length range: [0, 1048576] |
renderWidth
renderWidth(value: Dimension)
Sets the width of the 3D rendering resolution. The width and height of the rendering resolution may be different from those of the component. If this is the case, they are upsampled or downsampled to the component width and height.
If this attribute is not specified, the default width of the rendering resolution is used.
The rendering resolution cannot be dynamically changed after the component is created.
Atomic service API: This API can be used in atomic services since API version 12.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
value | Dimension | Yes | Width of the 3D rendering resolution. Currently, only Dimension.Percentage can be set, with the value range of [0, 100%]. |
renderHeight
renderHeight(value: Dimension)
Sets the height of the 3D rendering resolution. The width and height of the rendering resolution may be different from those of the component. If this is the case, they are upsampled or downsampled to the component width and height.
If this attribute is not specified, the default width of the rendering resolution is used.
The rendering resolution cannot be dynamically changed after the component is created.
Atomic service API: This API can be used in atomic services since API version 12.
System capability: SystemCapability.ArkUi.Graphics3D
Parameters
Name | Type | Mandatory | Description |
---|---|---|---|
value | Dimension | Yes | Height of the 3D rendering resolution. Currently, only Dimension.Percentage can be set, with the value range of [0, 100%]. |
Events
The universal events are supported.
Example
You can preview how this component looks on a real device, but not in DevEco Studio Previewer.
Example of loading a GLTF model:
// xxx.ets
@Entry
@Component
struct Index {
scene: SceneOptions = { scene: $rawfile('gltf/DamageHemlt/glTF/DamagedHelmet.gltf'), modelType: ModelType.SURFACE};
build() {
Row() {
Column() {
Text('GLTF Example')
Component3D( this.scene )
.environment($rawfile('gltf/Environment/glTF/Environment.gltf'))
.renderWidth('90%').renderHeight('90%')
}.width('100%')
}
.height('100%')
}
}
Example of custom rendering:
import { Animator as animator, AnimatorResult } from '@kit.ArkUI';
class EngineTime {
totalTimeUs = 0;
deltaTimeUs = 0;
};
let engineTime = new EngineTime();
let frameCount: number = 0;
function TickFrame() {
if (frameCount == 10) {
engineTime.totalTimeUs += 1.0;
engineTime.deltaTimeUs += 1.0;
frameCount = 0;
} else {
frameCount++;
}
}
@Entry
@Component
struct Index {
scene: SceneOptions = { scene: $rawfile('gltf/DamageHemlt/glTF/DamagedHelmet.gltf'), modelType: ModelType.SURFACE};
backAnimator: AnimatorResult = animator.create({
duration: 2000,
easing: "ease",
delay: 0,
fill: "none",
direction: "normal",
iterations: -1,
begin: 100,
end: 200,
});
@State timeDelta: number[] = [1.0, 2.0];
create() {
this.backAnimator.onfinish = () => {
console.log('backAnimator onfinish');
}
this.backAnimator.onframe = value => {
TickFrame();
this.timeDelta[0] = engineTime.deltaTimeUs;
}
}
build() {
Row() {
Column() {
Text('custom rendering')
Component3D()
.shader($rawfile('assets/app/shaders/shader/London.shader'))
.shaderImageTexture($rawfile('assets/London.jpg'))
.shaderInputBuffer(this.timeDelta)
.customRender($rawfile('assets/app/rendernodegraphs/London.rng'), true)
.renderWidth('90%').renderHeight('90%')
.onAppear(() => {
this.create();
this.backAnimator.play();
}).width('50%').height('50%')
}.width('100%')
}
.height('100%')
}
}
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