harmony 鸿蒙ImageAnimator

  • 2025-06-12
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ImageAnimator

The ImageAnimator component enables images to be played a frame-by-frame basis. The list of images to be played as well as the duration of each image can be configured.

NOTE

This component is supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.

Child Components

Not supported

APIs

ImageAnimator()

Widget capability: This API can be used in ArkTS widgets since API version 10.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

Attributes

In addition to the universal attributes, the following attributes are supported.

images

images(value: Array<ImageFrameInfo>)

Sets the image frame information. Dynamic update is not supported.

Widget capability: This API can be used in ArkTS widgets since API version 10.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

Parameters

Name Type Mandatory Description
value Array<ImageFrameInfo> Yes Image frame information. The information of each frame includes the image path, image size, image position, and image playback duration. For details, see ImageFrameInfo.
Default value: []
NOTE
If the input array is too large, memory usage may increase. Therefore, as the controller of memory usage, be sure to assess potential memory consumption before passing in the data to avoid issues such as insufficient memory.

state

state(value: AnimationStatus)

Sets the playback state of the animation.

Widget capability: This API can be used in ArkTS widgets since API version 10.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

Parameters

Name Type Mandatory Description
value AnimationStatus Yes Playback state of the animation. The default state is Initial.
Default value: AnimationStatus.Initial

duration

duration(value: number)

Sets the playback duration. This attribute does not take effect when a separate duration is set for any of the image frames.

Widget capability: This API can be used in ArkTS widgets since API version 10.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

Parameters

Name Type Mandatory Description
value number Yes Playback duration.
If the value is 0, no image is played.
The value change takes effect only at the start of the next cycle.
Unit: ms
Default value: 1000

reverse

reverse(value: boolean)

Sets the playback direction.

Widget capability: This API can be used in ArkTS widgets since API version 10.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

Parameters

Name Type Mandatory Description
value boolean Yes Playback direction.
The value false indicates that images are played from the first one to the last one, and true indicates that images are played from the last one to the first one.
Default value: false

fixedSize

fixedSize(value: boolean)

Sets whether the image size is fixed at the component size.

Widget capability: This API can be used in ArkTS widgets since API version 10.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

Parameters

Name Type Mandatory Description
value boolean Yes Whether the image size is fixed at the component size.
true: The image size is fixed at the component size. In this case, the width, height, top, and left attributes of the image are invalid.
false: The width, height, top, and left attributes of each image must be set separately.
Default value: true

preDecode(deprecated)

preDecode(value: number)

Sets the number of images to be pre-decoded.

This API is deprecated since API version 9.

System capability: SystemCapability.ArkUI.ArkUI.Full

Parameters

Name Type Mandatory Description
value number Yes Number of images to be pre-decoded. For example, the value 2 indicates that two images following the currently playing one are pre-decoded.
Default value: 0

fillMode

fillMode(value: FillMode)

Sets the status before and after execution of the animation in the current playback direction. The status after execution of the animation is jointly determined by the fillMode and reverse attributes. For example, if fillMode is set to Forwards, the target will retain the state defined by the last keyframe encountered during execution. In this case, if reverse is set to false, the target will retain the state defined by the last keyframe encountered in the forward direction, that is, the last image; if reverse is set to true, the target will retain the state defined by the last keyframe encountered in the backward direction, that is, the first image.

Widget capability: This API can be used in ArkTS widgets since API version 10.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

Parameters

Name Type Mandatory Description
value FillMode Yes Status before and after execution of the animation in the current playback direction.
Default value: FillMode.Forwards

iterations

iterations(value: number)

Sets the number of times that the animation is played.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

Parameters

Name Type Mandatory Description
value number Yes Number of times that the animation is played. By default, the animation is played once. The value -1 indicates that the animation is played for an unlimited number of times.
Default value: 1

monitorInvisibleArea17+

monitorInvisibleArea(monitorInvisibleArea: boolean)

Sets whether the component should automatically pause or resume based on its visibility, using the system’s onVisibleAreaChange event.

Atomic service API: This API can be used in atomic services since API version 17.

System capability: SystemCapability.ArkUI.ArkUI.Full

Parameters

Name Type Mandatory Description
monitorInvisibleArea boolean Yes Whether the component should automatically pause or resume based on its visibility, using the system’s onVisibleAreaChange event.
With the value true, when the component’s AnimationStatus is Running, the component automatically pauses once it becomes invisible and resumes playback if it becomes visible again, based on the onVisibleAreaChange event.
Default value: false
NOTE
When this parameter is dynamically changed from true to false,
the component will resume from its last paused state based on the current AnimationStatus.
Changes to this property do not affect the custom state value.

ImageFrameInfo

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

Name Type Mandatory Description
src string |Resource9+ |PixelMap12+ Yes Image path. The image format can be .jpg, .jpeg, .svg, .png, .bmp, .webp, .ico, or .heif. The Resource type is supported since API version 9, and the PixelMap type is supported since API version 12.
Widget capability: This API can be used in ArkTS widgets since API version 10.
width number |string No Image width. For the string type, numeric string values with optional units, for example, “2” or “2px”, are supported.
Default value: 0
Unit: vp
Widget capability: This API can be used in ArkTS widgets since API version 10.
height number |string No Image height. For the string type, numeric string values with optional units, for example, “2” or “2px”, are supported.
Default value: 0
Unit: vp
Widget capability: This API can be used in ArkTS widgets since API version 10.
top number |string No Vertical coordinate of the image relative to the upper left corner of the widget For the string type, numeric string values with optional units, for example, “2” or “2px”, are supported.
Default value: 0
Unit: vp
Widget capability: This API can be used in ArkTS widgets since API version 10.
left number |string No Horizontal coordinate of the image relative to the upper left corner of the widget For the string type, numeric string values with optional units, for example, “2” or “2px”, are supported.
Default value: 0
Unit: vp
Widget capability: This API can be used in ArkTS widgets since API version 10.
duration number No Playback duration of each image frame, in milliseconds.
Default value: 0

Events

In addition to the universal events, the following events are supported.

onStart

onStart(event: () => void)

Triggered when the animation starts to play.

Widget capability: This API can be used in ArkTS widgets since API version 10.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

onPause

onPause(event: () => void)

Triggered when the animation playback is paused.

Widget capability: This API can be used in ArkTS widgets since API version 10.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

onRepeat

onRepeat(event: () => void)

Triggered when the animation playback is repeated.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

onCancel

onCancel(event: () => void)

Triggered when the animation playback returns to the initial state.

Widget capability: This API can be used in ArkTS widgets since API version 10.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

onFinish

onFinish(event: () => void)

Triggered when the animation playback is complete or stopped.

Widget capability: This API can be used in ArkTS widgets since API version 10.

Atomic service API: This API can be used in atomic services since API version 11.

System capability: SystemCapability.ArkUI.ArkUI.Full

Example

Example 1: Playing an Animation Using Images of the Resource Type

This example demonstrates how to play an animation using the ImageAnimator component with images of the Resource type.

// xxx.ets
@Entry
@Component
struct ImageAnimatorExample {
  @State state: AnimationStatus = AnimationStatus.Initial;
  @State reverse: boolean = false;
  @State iterations: number = 1;

  build() {
    Column({ space: 10 }) {
      ImageAnimator()
        .images([
          {
            src: $r('app.media.img1')
          },
          {
            src: $r('app.media.img2')
          },
          {
            src: $r('app.media.img3')
          },
          {
            src: $r('app.media.img4')
          }
        ])
        .duration(2000)
        .state(this.state).reverse(this.reverse)
        .fillMode(FillMode.None).iterations(this.iterations).width(340).height(240)
        .margin({ top: 100 })
        .onStart(() => {
          console.info('Start')
        })
        .onPause(() => {
          console.info('Pause')
        })
        .onRepeat(() => {
          console.info('Repeat')
        })
        .onCancel(() => {
          console.info('Cancel')
        })
        .onFinish(() => {
          console.info('Finish')
          this.state = AnimationStatus.Stopped
        })
      Row() {
        Button('start').width(100).padding(5).onClick(() => {
          this.state = AnimationStatus.Running
        }).margin(5)
        Button('pause').width(100).padding(5).onClick(() => {
          this.state = AnimationStatus.Paused     // Display the image of the current frame.
        }).margin(5)
        Button('stop').width(100).padding(5).onClick(() => {
          this.state = AnimationStatus.Stopped    // Display the image of the initial frame.
        }).margin(5)
      }

      Row() {
        Button('reverse').width(100).padding(5).onClick(() => {
          this.reverse = !this.reverse
        }).margin(5)
        Button('once').width(100).padding(5).onClick(() => {
          this.iterations = 1
        }).margin(5)
        Button('infinite').width(100).padding(5).onClick(() => {
          this.iterations = -1 // The animation is played for an unlimited number of times.
        }).margin(5)
      }
    }.width('100%').height('100%')
  }
}

Example 2: Playing an Animation Using Images of the PixelMap Type

This example demonstrates how to play an animation using the ImageAnimator component with images of the PixelMap type.

// xxx.ets
import { image } from '@kit.ImageKit';

@Entry
@Component
struct ImageAnimatorExample {
  imagePixelMap: Array<PixelMap> = [];
  @State state: AnimationStatus = AnimationStatus.Initial;
  @State reverse: boolean = false;
  @State iterations: number = 1;
  @State images:Array<ImageFrameInfo> = [];
  async aboutToAppear() {
    this.imagePixelMap.push(await this.getPixmapFromMedia($r('app.media.icon')));
    this.images.push({src:this.imagePixelMap[0]});
  }
  build() {
    Column({ space: 10 }) {
      ImageAnimator()
        .images(this.images)
        .duration(2000)
        .state(this.state).reverse(this.reverse)
        .fillMode(FillMode.None).iterations(this.iterations).width(340).height(240)
        .margin({ top: 100 })
        .onStart(() => {
          console.info('Start');
        })
        .onPause(() => {
          console.info('Pause');
        })
        .onRepeat(() => {
          console.info('Repeat');
        })
        .onCancel(() => {
          console.info('Cancel');
        })
        .onFinish(() => {
          console.info('Finish');
          this.state = AnimationStatus.Stopped;
        })
      Row() {
        Button('start').width(100).padding(5).onClick(() => {
          this.state = AnimationStatus.Running;
        }).margin(5)
        Button('pause').width(100).padding(5).onClick(() => {
          this.state = AnimationStatus.Paused;    // Display the image of the current frame.
        }).margin(5)
        Button('stop').width(100).padding(5).onClick(() => {
          this.state = AnimationStatus.Stopped;   // Display the image of the initial frame.
        }).margin(5)
      }
      Row() {
        Button('reverse').width(100).padding(5).onClick(() => {
          this.reverse = !this.reverse;
        }).margin(5)
        Button('once').width(100).padding(5).onClick(() => {
          this.iterations = 1;
        }).margin(5)
        Button('infinite').width(100).padding(5).onClick(() => {
          this.iterations = -1; // The animation is played for an unlimited number of times.
        }).margin(5)
      }
    }.width('100%').height('100%')
  }

  private async getPixmapFromMedia(resource: Resource) {
    let unit8Array = await this.getUIContext().getHostContext()?.resourceManager?.getMediaContent({
      bundleName: resource.bundleName,
      moduleName: resource.moduleName,
      id: resource.id
    });
    let imageSource = image.createImageSource(unit8Array?.buffer.slice(0, unit8Array.buffer.byteLength));
    let createPixelMap: image.PixelMap = await imageSource.createPixelMap({
      desiredPixelFormat: image.PixelMapFormat.RGBA_8888
    });
    await imageSource.release();
    return createPixelMap;
  }
}

imageAnimator

Example 3: Enabling Automatic Pause on Invisibility

This example demonstrates how to use monitorInvisibleArea to automatically pause the ImageAnimator component when it becomes invisible and resume playback when it becomes visible again. This behavior is controlled based on the component’s state being set to AnimationStatus.Running.

@Entry
@Component
struct ImageAnimatorAutoPauseTest {
  scroller: Scroller = new Scroller();
  @State state: AnimationStatus = AnimationStatus.Running;
  @State reverse: boolean = false;
  @State iterations: number = 100;
  @State preCallBack: string = 'Null';
  private arr: number[] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];

  build() {
    Stack({ alignContent: Alignment.TopStart }) {
      Scroll(this.scroller) {
        Column() {
          ImageAnimator()
            .images([
              {
                src: $r('app.media.Clouds')
              },
              {
                src: $r('app.media.landscape')
              },
              {
                src: $r('app.media.sky')
              },
              {
                src: $r('app.media.mountain')
              }
            ])
            .borderRadius(10)
            .monitorInvisibleArea(true)
            .clip(true).duration(4000).state(this.state).reverse(this.reverse)
            .fillMode(FillMode.Forwards).iterations(this.iterations).width(340).height(240)
            .margin({ top: 100 })
            .onStart(() => {
              this.preCallBack = "Start";
              console.info('ImageAnimator Start');
            })
            .onPause(() => {
              this.preCallBack = "Pause";
              console.info('ImageAnimator Pause');
            })
            .onRepeat(() => {
              console.info('ImageAnimator Repeat');
            })
            .onCancel(() => {
              console.info('ImageAnimator Cancel');
            })
            .onFinish(() => {
              console.info('ImageAnimator Finish');
            })
          ForEach(this.arr, (item: number) => {
            Text(item.toString())
              .width('90%')
              .height(150)
              .backgroundColor(0xFFFFFF)
              .borderRadius(15)
              .fontSize(16)
              .textAlign(TextAlign.Center)
              .margin({ top: 10 })
          }, (item: string) => item)
        }.width('100%')
      }
      .scrollable(ScrollDirection.Vertical) // The scrollbar scrolls in the vertical direction.
      .scrollBar(BarState.On) // The scrollbar is always displayed.
      .scrollBarColor(Color.Gray) // The scrollbar color is gray.
      .scrollBarWidth(10) // The scrollbar width is 10.
      .friction(0.6)
      .edgeEffect(EdgeEffect.None)
      .onWillScroll((xOffset: number, yOffset: number, scrollState: ScrollState) => {
        console.info(xOffset + ' ' + yOffset);
      })
      .onScrollEdge((side: Edge) => {
        console.info('To the edge');
      })
      .onScrollStop(() => {
        console.info('Scroll Stop');
      })
      Text("Last triggered callback (Pause/Start): " + this.preCallBack)
        .margin({ top: 60, left: 20 })
    }.width('100%').height('100%').backgroundColor(0xDCDCDC)
  }
}

imageAnimatorMonitorInvisibleAreaExample

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